Publication

The videos and PDF files of some older papers are on this page.

刊論文 (Journal Papers)

1. Specular Manifold Bisection Rendering for Caustics Rendering.

Jia-Wun Jhang,  Chun-Fa Chang.

Computer Graphics Forum,  Volume 41, Issue 7, pages 247-254, October 2022 (SCI)

2. A simulation on Grass Swaying with Dynamic Wind Force.

Ruen-Rone Lee, Yi Lo, Hung-Kuo Chu, and Chun-Fa Chang.

The Visual Computer, Volume 32, Issue 6, pp 891–900, June 2016 (SCI)

(Winner of CGI’16 Best Paper Award)

3. Interactive Physics-based Ink Splattering Art Creation.

Su Ian Lei, Ying-Chieh Chen, Hsiang-Ting Chen, and Chun-Fa Chang.

Computer Graphics Forum,  Volume 32, Issue 7, pages 147-156, October 2013 (SCI)

4. Spatio-temporal Filtering of Indirect Lighting for Interactive Global Illumination.

Ying-Chieh Chen,  Su Ian Lei, and Chun-Fa Chang.

Computer Graphics Forum,  Volume 31, Issue 1, pages 189-201, February 2012 (SCI)

5. Nonlinear Revision Control for Images.

Hsiang-Ting Chen, Li-Yi Wei, and Chun-Fa Chang.

ACM Transactions on Graphics (Proceedings of SIGGRAPH), Volume 30, Issue 4, July 2011 (SCI)

6. A Framework for Locally Retargeting and Rendering Facial Performance.

Ko-Yun Liu, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang, Paul Debevec.

Computer Animation and Virtual Worlds, Vol.22, Issue 2-3, Pages 159-167, April-May 2011 (SCI)

7. Metalights: Improved Interleaved Shading.

William Faure and Chun-Fa Chang.

Computer Graphics Forum, Volume 29, Issue 7, pages 2109-2117, September 2010 (SCI)

8. A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping.

Ying-Chieh Chen and Chun-Fa Chang.

Computer Graphics Forum, Vol.27, No.7, October 2008 (SCI)

9. Physically-Based Analysis and Rendering of Bidirectional Texture Functions Data.

Ying-Chieh Chen, Sin-Jhen Chiu, Hsiang-Ting Chen, and Chun-Fa Chang.

Journal of Information Science and Engineering, Vol.24, No.1, January 2008 (SCI)

10. Key Probe: A Technique for Animation Keyframe Extraction.

Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu and Shi-Nine Yang.

The Visual Computer, Volume 21, Numbers 8-10, pp.532-541, 2005. (SCI)

11. Real-Time Rendering of Watercolor Effects for Virtual Environments.

Su-Ian Eugene Lei and Chun-Fa Chang.

Lecture Notes in Computer Science 3333: Advances in Multimedia Information processing, 2004.

12. Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering.

Chun-Fa Chang and Shyh-Haur Ger.

Lecture Notes in Computer Science 2532: Advances in Multimedia Information processing, 2002.

國際研討會論文 (Conference Papers)

Fei Lee, Chun-Fa Chang.

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2025 Posters.

Fei Lee, Jia-Wun Jhang, Chun-Fa Chang.

High Performance Graphics (HPG) 2024. (收錄於PACMCGIT Volume 7, Issue 3. August 2024)

  • Improved G-buffer for Denoising Path Traced Rendering.

Jia-Wun Jhang and Chun-Fa Chang.

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2024 Posters.

Jia-Wun Jhang and Chun-Fa Chang.

Eurographics 2021 Posters.

Chun-Fa Chang, Bo-Quan Lin, Ying-Chieh Chen, and Yung-Feng Chiu.

IEEE International Conference on Multimedia & Expo (ICME) 2009. (EI)

Min Shih, Yung-Feng Chiu, Ying-Chieh Chen, and Chun-Fa Chang.

International Conference on Algorithms and Architectures for Parallel Processing (ICA3PP) 2009. (EI)

  • A Particle-Guided Method for Animating Splashing Stream Water in Real Time.

Su-Ian Eugene Lei and Chun-Fa Chang.

Poster in Pacific Graphics (PG) 2008.

  • Extensions to Inverse Displacement Mapping: Towards More Accurate Silhouette and Dynamic Displacement.

Yu-Jen Chen, Zong-Nan Shen, Ying-Chieh Chen, Chun-Fa Chang, Yung-Yu Chuang, Jieh Hsiang.

Poster in ACM Symposium on Interactive 3D Graphics and Games (I3D) 2008.

Jun-Wei Chang, Su Ian Eugene Lei, Chun-Fa Chang, Yu-Jung Cheng.

IEEE International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP) 2007.

  • GPU-based Ocean Rendering.

Yung-Feng Chiu and Chun-Fa Chang.

IEEE International Conference on Multimedia & Expo (ICME) 2006.

  • Image-Based Model Acquisition and Interactive Rendering for Building 3D Digital Archives.

Ying-Chieh Chen, Chun-Fa Chang, Zong-Nan Shen, Yong-Min Chen and Hong-Long Chou.

In Proceedings of 2005 International Conference on Digital Archives Technologies (ICDAT 2005).

  • Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering.

Wan-Chun Ma, Sung-Hsiang Chao, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, and Ming Ouhyoung.

In Proceedings of ACM 2005 Symposium on Interactive 3D Graphics and Games (I3D 2005).

  • Real-Time Rendering of Watercolor Effects for Virtual Environments.

Eugene Lei and Chun-Fa Chang.

In Proceedings of IEEE 2004 Pacific-Rim Conference on Multimedia (PCM 2004).

  • An Efficient Representation of Complex Materials for Real-Time Rendering.

Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, and Tomoyuki Nishita.

In Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST) 2004.

  • AR for the Masses: Building a Low-Cost Portable Augmented Reality System from Off-the-Shelf Components.

Hsiang-Ting Chen and Chun-Fa Chang.

In Proceedings of ACM International Conference on Virtual-Reality Continuum and its     Applications in Industry (VRCAI) 2004.

  • Recovery of Reflectance Properties for Merging Multiple 3D Scans.

Xinyi Jiang, Chun-Fa Chang, I-Cheng Chang, Wei-Yih Ho and Shitang Chen.

In Proceedings of IEEE Fourth Pacific-Rim Conference on Multimedia (PCM 2003).

  • Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering.

Chun-Fa Chang and Shyh-Haur Ger.

In Proceedings of IEEE Third Pacific-Rim Conference on Multimedia (PCM 2002).

Chun-Fa Chang, Gary Bishop and Anselmo Lastra.

In Proceedings of SIGGRAPH 99. (EI)

Norm P. Jouppi and Chun-Fa Chang.

In Proceedings of Eurographics Workshop on Graphics Hardware ’99. (EI)

(Winner of Best Paper Award)

  • Scalable Algorithms For Interactive Visualization Of Curved Surfaces.

Subodh Kumar, Chun-Fa Chang and Dinesh Manocha.

In Proceedings of SuperComputing 1996. (EI)

(Winner of Best Student Paper Award)

國內研討會論文 (Domestic Conference Papers)

1. Bidirectional Implementation of Spectral Rendering.

潘慶、李飛、張鈞法

Computer Graphics Workshop 2021 (2021計算機圖學研討會).

(CGW Technical Paper 佳作論文獎)

2. High Quality Novel View Generation of Object Movies.

Ying-Jui Chen, Chun-Fa Chang, and Yi-ping Hung.

IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP) 2008.

(IPPR學會佳作論文獎)

3. Physically-based Analysis and Rendering of Bidirectional Texture Functions.

Sin-Jhen Chiu, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang.

International Computer Symposium (ICS) 2006.

4. Rendering of Trees using Flow-Guided Texture Synthesis.

Hsiang-Ting Chen and Chun-Fa Chang.

Computer Graphics Workshop 2006 (2006電腦繪圖研討會).

5. Hardware Accelerated EWA Surface Splatting Revisited.

Yung-Feng Chiu and Chun-Fa Chang.

Computer Graphics Workshop 2006 (2006電腦繪圖研討會).

6. Three Point Lighting Design Automation for Computer Graphics.

Su Ian Eugene Lei and Chun-Fa Chang.

Computer Graphics Workshop 2005 (2005電腦繪圖研討會).

7. View-Independent Object-Space Surface Splatting.

Chun-Fa Chang, Yung-Feng Chiu and Wei-Zhi Liao.

IPPR Conference on Computer Vision, Graphics, and Image Processing (CVGIP) 2005.

8. A Thin-Client Approach for Porting OpenGL Applications to Pocket PC’s.

Zhe-Yu Lin, Shyh-Haur Ger, Yung-Feng Chiu and Chun-Fa Chang.

Computer Graphics Workshop 2003 (2003電腦繪圖研討會).